Saturday, August 22, 2009
Duplicating: First I'll walk you through how to duplicate any item that you can drop. It's quite simple. All you do is have some arrows on your person (I'd say around 50 will be enough. I'd reccomend not having more than 150 as it can slow down the game quite a bit) and the item you want to duplicate. Swing your weapon (or fists) and quickly hit the B button (on Xbox 360 version) to go into your inventory, then go to the weapons tab and equip/un-equip your arrows 4 times (a message will appear in the top right corner of the screen each time) then go straight to what you want to duplicate and drop it. The game then drops multiple of the item you dropped (the amount dropped is the same as the amount of arrows used to do the trick). You then proceed to pick them up and do whatever you please with them. This is a great way to make money or to just keep plenty of soul gems or potions on hand. It doesn't work with quest items however due to the fact that they can't be dropped.
Permanent zero-weight armor: This trick is a little more complicated because there are more requirements, but still simple. All you do is get a bound armor or weapon spell of your choice (I personally used the mages guild spell making altar in order to personalize everything, email/comment for help) then cast it, then follow up with repeatedly using a disentigrate armor/weapon spell on self in order to weaken the armor or weapon to the point where you can use a hammer to repair it. Repair the damaged equipment then drop it, all before the spell's timer goes out. Leave the equipment on the ground until the timer runs out, then you can pick it back up. It won't disappear and wont weigh anything. It's considered heavy armor however, so it will lower spell effectiveness unless you are high ranked with heavy armor.
Floating Paint Brushes: This trick isn't all that useful (to me anyway) but it's a trick none-the-less. This is VERY simple. Just go find a paintbrush (or multiples) (the duplicating trick comes in handy here) and then just try to drop one. Instead of dropping to the floor, they stay afloat wherever you were looking. Useful for climbing, or blocking of people from going somewhere.
100% Chameleon: This trick comes in very handy, although many consider it extreme cheating and it can lower the "fun" factor of the game. But this part isn't exploiting some glitch or anything, it simply consists of enchanting enough pieces of clothing with chameleon enchantments. I personally have my 5 Permanently bound pieces of zero-weight armor all enchanted with 20% chameleon from grand soul gems. This has the same effect as invisibility, except unlike invisibility, 100% chameleon allows you to do anything and it doesnt interrupt you being un-seen. With invisibility, anything you pick up, any action you do, any swinging of weapons or casting of spells, knocks the invisibility off causing you to have to either re-cast or re-drink your potion that made you invisible. But 100% chameleon means you can essentially run through the entire game without ever fighting or being caught sneaking or anything. Unless an NPC is scripted to talk to you, you WILL NOT be seen. You can have a bounty of thousands, and kill right in front a guard (or kill a guard for that matter) and unless you strike up a conversation with them, they won't try to arrest you because they don't know where you are. Many times you won't even recieve a bounty. It makes Dark Brotherhood missions a piece of cake though.
Reverse Pickpocket Assassination: Only zero-weight items can be reverse pick pocketed. These include, but are not limited to, mages hoods, perma-bound items, poisoned apples. If you go enchant a mage hood or perma-bound item with a "damage health" or "fire/frost/shock damage" enchantment, then whoever wears the item will take damage from it until they die (or go un-consious) (the fire/frost/shock spells give a nice visual effect for amusement while they die). Mages hoods work great for this as many NPCs don't have head-gear. And just in case, putting a string of "a"s in front of the name "i.e. aaa Hood of Death" will put it at the front of their inventory, causing them to be likely to put that hood on even if they DO have another head-item. They'll put it on when they sit or sleep, so waiting will make them die quicker. Poisoned apples work kind of the same way, you reverse pick pocket the apple into their inventory, making sure to remove any other food they have access to (including on their table, in cabinets, etc.). Then they hopefully get hungry and eat your apple causing them to instantaneously die. The apple by-passes any "resist-poison" they have too.
Well, those are some of the better tricks I know of. I hope these come in handy for anyone who reads this. If you don't have Oblivion yet, I'd DEFINENTLY reccomend getting it. You can find it for pretty cheap in my amazon store (found on the right side of my blog page).
Friday, August 21, 2009
I found a list of information on Modern Warfare 2 finally. Apparently it's leaked from a play tester's twitter. No proof of it's legitimacy, but it seems pretty legit.
- Vehicles will be in MW2
- M16 will return, using stopping power will only be OHK at head, neck, and torso (abdomen, limbs, and hands/feet will not)
- Ak47 and M4 will return, unknown if there are any changes
- M40 will return, ACOG damage boost will be fixed
- Scorpion, P90, M21, R700, G3, G360 will not return
- There are more unknown weapons that will not return
- New sniper rifle: SR25M (United states forces)
- New Assault rifle: Diemeco C8 (Canadian forces M4 equivalent)
- New Assault rifle: L85A2 (United Kingdom forces)
- Total weapons in multi player are said to be around 35
- Favourite Modern warfare 1 maps will return
- Helicopters, air strikes, UAV will return
- Red dot sightings will come in different shapes for multiplayer (circular, square, original)
- Snipers will have special grass camouflage (As seen in Modern warfare 1's campaign)
- All perks will return from MW except eavesdrop and others will be altered
- All game types will return from MW and all will have hardcore versions
- New game type: Secure (Call of duty version of capture the flag, however you capture the enemy's Intel)
- New game type unconfirmed name, similar to search and destroy, however instead of trying to plant a bomb, you try to kill a specified enemy
- Solider customization for each class (and each country)
- Sniper with silencers will NOT be in multiplayer
- There are NO bots in local multiplayer
- Similar version to Nazi Zombies, however details are unknown
- NO guest players online, 1 player per console
- Killcam save feature
- There is blood and gore
- Offline/Online Co-op
- Story takes place in the Middle East
- Role as US marines return
- Ken Lally voice work in campaign
- Release is set for sometime in November
- New army tags will be available to add different elements in campaign (similar to halo skulls)
- Campaign-only weapons
If this info is correct, there's finally going to be an online co-op mode, and quite a bit more customization. No need to say this, but I think we have a VERY good game coming out this November. It'll be offered in a normal edition and a "prestige" edition, which will include a special casing and art book, along with "Fully Functioning Night Vision Goggles" with alternating modes and the MW2 branding. But, it also comes with a rather hefty $149.99 price tag, compared to $59.99 for the normal edition.
Friday, August 14, 2009
Games on Demand is where the criticism comes in. You can now download full Xbox 360 games right from the Internet. These 6GB+ games will take over an hour to download at speeds of true 1MB/S. Pretty convenient, right? If you don't mind spending more than twice as much per game, then have at it. But Oblivion from Games on Demand is 39.99, a game you can find for 14.99 in stores. This being said, you don't even get the physical copy of the game, you get a digital copy fully playable from your Xbox 360 Hard Drive. You get bored of the game, there is no trading it in or selling, because it's a Digital Copy of the game, not a physical copy. Microsoft doesn't seem to understand this. They justify the pricing system by stating that they're adding a lot of convenience by making the games available from home 24/7. But a lot of gamers (like myself) would much rather have a physical copy. It looks better in a collection and you retain some of the games value. I personally believe Games on Demand will be a waste of time, space, and money, unless Microsoft changes their pricing.